9 Basic Rules of CHEXI You Should Know
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The Rules of CHEXI

9 Basic Rules of CHEXI No One Told You

Here are some of the rules you should know as you play the game we love, they serve as simple reminders for players just like you. Consider them throughout the game play and let these probabilities take its course. No one has total control of what’s about to happen, but with a general overview of these rules and variations, you wouldn’t be left behind. These dice serve as an added twist that we believe will spice up the game and prove an avenue for endless learning.

9 Basic Rules of CHEXI No One Told You

9 Basic Rules of CHEXI No One Told You

White – The challenger is always given the privilege to take the first move. With the idea that once the invite is sent or the game was initiated on your end, you are given the first roll.

Double Play – The idea is when a player rolls the dice and gets two of the same faces alike, once they move the said piece, they are entitled to another roll. It amplifies the level of difficulty to the extent that the probability of rolling two of the same faces with three dice is 15/36, meaning that out of 36 rolls there is a likelihood of rolling a double 15 times.

Triple Play – Rolling three dice with the same face allows a player to move any piece on the board. The chances of this happening is 1/36, which would connote the idea that out of 36 rolls in a game, you would likely roll a triple once. This slims the idea that a player can roll a triple multiple times in one setting. After rolling their chosen piece, the player may roll again.

Diced Out (this is the 3 escape rolls) – Once the opposing player is in the “Check” state, they are entitled 3 rolls to escape. If a player rolls a double play and captures their opponent in the “Check” state they have also forfeited their second roll. This is because the captured player will now enter “Diced Out” state and try to maneuver out.

9 Basic Rules of CHEXI No One Told You

Promotion – Once the opposing pawn crosses the border and reaches the end board of their opponent, the pawn is now promoted to a Queen and will have the same role as such. When a pawn is promoted this does not entitle the player to move immediately, they will now have either a new Queen on the board or two, but the dice will still dictate their move.

No en passant – en passant is a move wherein a player can immediately capture an opposing pawn that has moved one square after they have moved two. This is an age-old tactic and can’t be applied in Chexi since the moves are dependent on the roll of the dice.

Attrition –  Once the Knight, Queen, Bishop, and Rook are taken from the opposing team. The game is automatically attrited/resigned due to the idea that the probability of winning has already been lost.

Multiple Rolls – Since Chexi is a game of limitless possibilities and chance, players are given an opportunity to play an unlimited turn as long as they move the pieces dictated on a Double Play and any piece on a Triple Play.

9 Basic Rules of CHEXI No One Told You

These rules aim to provide you with a clearer understanding of how the overall gameplay can either be used to your advantage or just for further clarification, read more with the blogs uploaded on our page. Let’s challenge our mental skills and strive for victory! With Chance, Probabilities, and the formidable Dice that can dictate your faith, it’s an avenue for timeless fun and play!

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